Filtr is a great solution for you to quickly build a photo editor app with cool filters and effects, even if you don’t know how to code
Filtr is a full-working template (UI + Source Code) where you can choose a wide selection of photo effects to enhance your pictures and share them to the world.
You can also save your favorite Filters into a custom collection and edit it as you wish, a nice set of photo effects – powered by Apple Core Image – is available for you to unleash your inner artist and share it to the world.
The design is clean, the code is well commented and project folders and files are well organized in the package.
• Check out the Features section below to see what this app does.
• Read the online Documentation to learn how to configure the template’s features.
• Keep an eye to the Change Log on the bottom of this page when an update gets released.
As per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users, which may be either via IAP or by publishing this app as a PAID app on the App Store.
IMPORTANT: You are NOT allowed to sell or share the original source code of this template anywhere, due to copyright infringement.
iOS Swift language – Native Xcode project – Edit the template as you wish with the power of Xcode and Swift.
Storyboard, iOS 9.0 and above, Universal – Run your app on all iOS devices
Core Image framework – Apply nice photo filters to your pictures
Take pictures or pick them from your Photo Library – Use the native camera to shot amazing photos
Share images with selected filters on social network apps, Mail and SMS – Make your friends appreciate your work, or just have fun
AdMob Interstitial ads – Get some revenue from full-screen advertisement banners. Users can remove ads by making the IAP to unlock all overlays.
Modern, clean design – The UI has been carefully crafted to offer the best user experience to your clients.
Online Documentation – Read the extensive guide of this template to be able to configure it properly.
PSD icons included in the package – App and buttons icons are stored into a PSD folder, for easy image replacement.
The latest official version of Xcode – Beta versions of an IDE usually never work 100% properly, and the code of this app has been written using the latest official version of Xcode and you can download it from the Mac App Store. You must use it and avoid Betas.
An Apple Mac computer, updated to its latest OS version – It’s always good to keep your macOS up to date, technology keeps growing and I follow its changes, as well as updating my templates every time a new OS gets released.
An Apple Developer Account with an active iOS Development Program – This is needed for you to publish apps on the iTunes App Store. You can still edit this template on code without that account, but you won’t be able to run it on your real iOS device since you’ll need a Team ID.
Basic knowledge of Xcode and Swift language – You don’t need to be a skilled or professional developer, anyway it’s recommended to have at least the basic knowledge of what you’re dealing with, in order to be able to customize this template and publish your applications on the App Store.
An Active Paid Apps Agreement in your App Store Connect account – Without this agreement, you won’t be able to create and configure In-App Purchases for your own version of this app.
An active AdMob account – Unless you want to remove ads in this app, you need to sign up for an AdMob account to display them.
A real device to test the app before submitting it to the App Store – iOS Simulators may fail during tests, they are not reliable as a real device is, so I strongly recommend you to always run this application on a real phone/tablet. This is also suggested by Apple’s official Guidelines.
April 24, 2020
- Updated the GoogleMobileAds framework files into the 'AdMob' folder: removed the old .framework files in the 'Frameworks' folder in Xcode and imported the new ones - this should fix the UIWebView warning message from Apple after submitting the app on the App Store
December 15, 2019
- First release, iOS 9.0 and above - Universal - Native Xcode project, CoreImage, Swift language
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