bCards | iOS Virtual Business Cards Application

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Overview

bCards is a great solution for those who need to quickly build a mobile app to create, browse and find virtual business cards around your location.


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Read Mobile and Web tutorials online


Android version of bCards template


Online documentation of bCards app

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Description

bCards is a full-working application (UI + Source Code) for people who need to look for services and business around their location, get in touch with them and also make their Virtual Cards to be found or get jobs requests.

Users can edit/create business cards, search by keywords, report inappropriate content, add cards to their favorites, and much more.

The iOS and Android versions can share the same database on back4app!

The design is clean, code is commented and project folders and files are well organized in the package.

• Check out the Features section below to see what this app does.
• Read the online Documentation to learn how to configure the template’s features and the database (Parse Dashboard).
• Keep an eye to the Change Log on the bottom of this page when an update gets released.

Backend

It’s backend is by Parse Server and it’s hosted on back4appNO MySQL database involved.
Parse Server is flexible, reliable, open source, based on Node.js and well supported by a large community of developers, and back4app is a great BaaS hosting website where you can configure your database, Push Notifications and other features in just a few clicks.

If you want to see a preview of the structure of the demo database, and also clone it in just a click, CLICK HERE!

If you want to use a nice Admin Panel to manage data of your database instead of using the Parse Dashboard, sign up for a FOREVER FREE account on Adminca.com and watch this video to see how to create a Panel for your Parse App.

Extended License

As per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users. In case your users will not be charged of money through your own version of this app, you can still buy it under a Regular license.
Therefore, you must buy this template under and Extended License if your plans are either one or more of the following:

  • Add In-App Purchase or any other Payment Gateway in the source code and publish the app for free on the App/Play Store – NOTE: If you want to publish your own version of this application for FREE only, then you can still buy it under a Regular License.
  • Publish this application as a PAID app on the App Store.
  • Transfer the live app of your own verison of this app on the App/Play Store to another owner by selling your ownership on flippa.com or similar marketplaces

IMPORTANT: You are NOT allowed to sell or share the original source code of this template anywhere, due to copyright infringement.

Features

iOS Swift language – Native Xcode project – Edit the template as you wish with the power of Xcode and Swift.

Storyboard, iOS 9.0 and above, Universal – Run your app on all iOS devices

Backend with Parse Server hosted on back4app – Built on a great and reliable BaaS that offers many features with just a few clicks, it’s super easy to create and set up a database on back4app, as well as edit the Parse Server’s SDK code.

Browse business cards by category or search them by keywords – Based on your type of search, find what you need easily and get in touch with people.

Favorite people – Save your favorite cards for later use.

Make your own Card – Create your business profilein your Account screen, make it great and add your social networks links, as ell as email and phone number.

Report inappropriate Cards – Help the Admin to keep the app clean by reporting abusive content. He must daily check the database for reported stuff and take action for it.

Set distance range from your current location to find users – You must enable Location Service and be in an area where the GPS signal is present to use this feature.

Facebook login – Quickly sign in or sign up with your Facebook account

Terms of Use and Privacy Policy HTML file (GDPR compliant) – The template contains an HTML file the Admin can edit to display his Terms of Service to the app’s users.

AdMob Interstitial ads – Get some revenue from full-screen advertisement banners

Modern, clean design – The UI has been carefully crafted to offer the best user experience to your clients.

Online Documentation – Read the extensive guide of this template to be able to configure it properly.

PSD icons included in the package – App and buttons icons are stored into a PSD folder, for easy image replacement.

Requirements

The latest official version of Xcode – Beta versions of an IDE usually never work 100% properly, and the code of this app has been written using the latest official version of Xcode and you can download it from the Mac App Store. You must use it and avoid Betas.

An Apple Mac computer, updated to its latest OS version – It’s always good to keep your macOS up to date, technology keeps growing and I follow its changes, as well as updating my templates every time a new OS gets released.

An Apple Developer Account with an active iOS Development Program – This is needed for you to publish apps on the iTunes App Store. You can still edit this template on code without that account, but you won’t be able to run it on your real iOS device since you’ll need a Team ID.

Basic knowledge of Xcode and Swift language – You don’t need to be a skilled or professional developer, anyway it’s recommended to have at least the basic knowledge of what you’re dealing with, in order to be able to customize this template and publish your applications on the App Store.

A free account on back4app.com – You can create and edit your Parse App and database, get the necessary keys for configurations and test this template for free. It has limitations though, so please check the Pricing table and consider subscribing for a paid plan after your app got published on the App Store.

An active AdMob account – Unless you want to remove ads in this app, you need to sign up for an AdMob account to display them.

A real device to test the app before submitting it to the App Store – iOS Simulators may fail during tests, they are not reliable as a real device is, so I strongly recommend you to always run this application on a real phone/tablet. This is also suggested by Apple’s official Guidelines.

Change Log

January 13, 2020

- Added Apple Sing In button in the Intro controller of the Storyboard 
- Added the 'Sign In with Apple' capability in the Capabilities tab in XCode (YOU SHOULD TO THE SAME ON YOUR OWN IN YOUR PROJECT!)
- Edited the Intro.swift file by adding the Apple Sing In code
- Added an 'apple_icon' ImageSet in the Assets.xcassets folder
- Edited the Login and SignUp controllers in the Storyboard and their relative swift files
- Replaced:
    vc.modalPresentationStyle = .overFullScreen
    present(vc, animated: true, completion: nil)
with:
    navigationController?.pushViewController(vc, animated: true)

in all those @IBAction functions that instantiate the "Intro" controller of the Home.swift and Account.swift files. 

- Updated the online Documentation

December 23, 2019

- Updated the 'main.js' file to compile with the latest Parse Server 3.x version | Remember to update the Parse Server version of your app on back4app from the 'Manage Parse Server' section!

December 16, 2019

- Updated the 'main.js' file to compile with the latest Parse Server 3.x version.
** NOTE: IF THIS IS AN UPDATE FOR YOU, PLEASE DO THE FOLLOWING: **
1. Update your Parse Server to the latest version (currently it's 3.9.0) from the 'Manage Parse Server' section of your Parse App on back4app- unless you already have the latest version selected.
2. Upload the updated 'main.js' file into the 'Cloud Code Function' section of your app on back4app, overwrite the existing one and Deploy it.

November 11, 2019

Added this code into the 'Info.plist' file, in order to force Light Mode for the app even when the device is on Dark Mode:
    <key>UIUserInterfaceStyle</key>
    <string>Light</string>

NOTE: You can right-click on the Info.plist file and select 'Open As -> Source Code', then paste that code anywhere 

September 28, 2019

- Removed all frameworks from the 'Embed Frameworks' section of the 'Build Phases' tab
- Removed the code inside the Ruin Script section (still in Build Phases)
- Replaced the Bolts.framework file with an older version - it's in the Parse folder

In this way, you'll be able to successfully Archive the app and submit your binary to the App Store

September 23, 2019

- Updated to Xcode 11, iOS 13
- Added a 'Launch Screen.storyboard' file to the project and customized it with an ImageView that contains the 'launch_screen' ImageSet - which was added into the 'Assets.xcassets' folder
- Assigned the Launch Screen storyboard file to the 'Launch Screen File' field in the General tab 
- Removed the BrandAssets folder from the Assets.xcassets one
- Removed the row called 'Asset Catalog Compiler Launch Image Name - Brand Assets' from Build Settings
- Added this line of code above all instances of 'present(vc, animated: true, completion: nil)' due to iOS 13 new Modal system:
    vc.modalPresentationStyle = .fullScreen

- Downgraded the Facebook Login Core and Share SDK frameworks to version 4.38.0, because the new SDK is not ready for iOS 13 yet :(

** PLEASE NOTE: You may see a bunch of Buildtime warnings while running the app on your device via Xcode, saying:
"Auto Layout Localization: Views without any layout constraints may clip their content or overlap other views".
 Do not worry about it, just ignore those warnings - they aren't errors - and the app will still work perfectly and the design won't get messed up.

September 10, 2019

- Replaced the UIWebView with WebKitView in the 'TermsOfService' ViewController in the Storyboard
- Edited the code of the 'TermsOfService.swift' file, since Apple no longer accepts apps with UIWebView
- Changed 'Builds for' value from '9.0 and Later'  to 'iOS 11.0 and Later' in the File inspector of the Storyboard

July 23, 2019

- Adjusted the height of the top bar View in the Storyboard controllers, in order to offer a better interaction on iPhone X/XS/XR models

July 20, 2019

- Added a script in the 'Build Phases' tab in Xcode that allows you to upload your Archive to the App Store Connect page (avoiding the ERROR ITMS-90087 issue).

** To update your own Xcode project, do the following:
• Download the updated project from your Downloads page
• Enter the Build Phases tab in the updated Xcode project
• Expand the 'Run Script' section and copy the code inside it.
• Open your own Xcode project and enter the 'Build Phases' tab
• Click 'Editor -> Add Build Phase -> Add Run Script Build Phase', and expand the 'Run Script' section that Xcode has created
• Paste the copied code and Clean your project.
• Finally, Archive it again
See this screenshot for details: https://i.postimg.cc/dtbMn4LP/runscript.png **

June 19, 2019

- Updated the .framework files in the 'AdMob' folder
- Updated Facebook's .framework files in the 'Parse' folder to v5.0.0
- Added the FBSDK frameworks file and Bolts.framework in the 'Embedded Binaries' section of the 'General' tab in Xcode, as shown here: https://i.postimg.cc/WbK71ZQg/embedded-binaries.png

June 7, 2019

- Updated all .framework files of the 'Parse' folder with the Parse Sever 1.17.2 version
- Replaced all instances of 'PFFile' with 'PFFileObject' 

March 29, 2019

- Updated to Xcode 10.2 - Swift 5

March 22, 2019

- Updated AdMob SDK to 7.42.0 version, which means that I've added the following .frameworks files to the project:
   • GoogleMobileAds.framework
   • GoogleAppMeasurement.framework
   • GoogleUtilities.framework
   • nanopb.framework

- Added the "-ObjC" value in the 'Other Linker Flag' row in the 'Build Settings' tab
- Added 'import GoogleMobileAds' on the top of the 'AppDelegate.swift' file
- Added the following code into the 'didFinishLaunchingWithOptions() delegate function in the 'Appdelegate.swift' file:
    // Initialize AdMob
    GADMobileAds.sharedInstance().start(completionHandler: nil)

- Updated the Documentation

January 31, 2019

- Updated the following Facebook SDK Frameworks into 4.40.0 version:
    FBSDKCoreKit.framework
    FBSDKLoginKit.framework
    FBSDKShareKit.framework

You can find those .framework files into the 'Parse' folder - it's into the project folder.

November 5, 2018

- Just changed the Documentation's layout

November 3, 2018

- First release, iOS 9.0 and above
- Native Xcode project, Swift language, Parse Server hosted on back4app

Support

For any support requests, please contact me through my Profile’s Contact Form

Rate my Work

Your support is always greatly appreciated, from comments to product’s reviews, so please click here to rate your purchases!

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By using this site or/and our services, you consent to the Processing of your Personal Data as described in this Privacy Policy.

Table of Contents

  1. Definitions used in this Policy
  2. Data protection principles we follow
  3. What rights do you have regarding your Personal Data
  4. What Personal Data we gather about you
  5. How we use your Personal Data
  6. Who else has access to your Personal Data
  7. How we secure your data
  8. Information about cookies
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Definitions

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Processing – any operation or set of operations which is performed on Personal Data or on sets of Personal Data.
Data subject – a natural person whose Personal Data is being Processed.
Child – a natural person under 16 years of age.
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Data Protection Principles

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Data we gather

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Information from our partners
We gather information from our trusted partners with confirmation that they have legal grounds to share that information with us. This is either information you have provided them directly with or that they have gathered about you on other legal grounds. See the list of our partners here.

Publicly available information
We might gather information about you that is publicly available.

How we use your Personal Data

We use your Personal Data in order to:

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We use your Personal Data on legitimate grounds and/or with your Consent.

On the grounds of entering into a contract or fulfilling contractual obligations, we Process your Personal Data for the following purposes:

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On the ground of legitimate interest, we Process your Personal Data for the following purposes:

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As long as you have not informed us otherwise, we consider offering you products/services that are similar or same to your purchasing history/browsing behaviour to be our legitimate interest.

With your consent we Process your Personal Data for the following purposes:

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We Process your Personal Data in order to fulfil obligation rising from law and/or use your Personal Data for options provided by law. We reserve the right to anonymise Personal Data gathered and to use any such data. We will use data outside the scope of this Policy only when it is anonymised. We save your billing information and other information gathered about you for as long as needed for accounting purposes or other obligations deriving from law, but not longer than 1 year.

We might process your Personal Data for additional purposes that are not mentioned here, but are compatible with the original purpose for which the data was gathered. To do this, we will ensure that:

  • the link between purposes, context and nature of Personal Data is suitable for further Processing;
  • the further Processing would not harm your interests and
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We will inform you of any further Processing and purposes.

Who else can access your Personal Data

We do not share your Personal Data with strangers. Personal Data about you is in some cases provided to our trusted partners in order to either make providing the service to you possible or to enhance your customer experience. We share your data with:

Our processing partners:

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  • twitter.com
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Our business partners:

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  • pinterest.com

Connected third parties:

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  • bing.com
  • twitter.com
  • pinterest.com

We only work with Processing partners who are able to ensure adequate level of protection to your Personal Data. We disclose your Personal Data to third parties or public officials when we are legally obliged to do so. We might disclose your Personal Data to third parties if you have consented to it or if there are other legal grounds for it.

How we secure your data

We do our best to keep your Personal Data safe. We use safe protocols for communication and transferring data (such as HTTPS). We use anonymising and pseudonymising where suitable. We monitor our systems for possible vulnerabilities and attacks.

Even though we try our best we can not guarantee the security of information. However, we promise to notify suitable authorities of data breaches. We will also notify you if there is a threat to your rights or interests. We will do everything we reasonably can to prevent security breaches and to assist authorities should any breaches occur.

If you have an account with us, note that you have to keep your username and password secret.

Children

We do not intend to collect or knowingly collect information from children. We do not target children with our services.

Cookies and other technologies we use

We use cookies and/or similar technologies to analyse customer behaviour, administer the website, track users’ movements, and to collect information about users. This is done in order to personalise and enhance your experience with us.

A cookie is a tiny text file stored on your computer. Cookies store information that is used to help make sites work. Only we can access the cookies created by our website. You can control your cookies at the browser level. Choosing to disable cookies may hinder your use of certain functions.

We use cookies for the following purposes:

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You can remove cookies stored in your computer via your browser settings. Alternatively, you can control some 3rd party cookies by using a privacy enhancement platform such as optout.aboutads.info or youronlinechoices.com. For more information about cookies, visit allaboutcookies.org.

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Read more about cookies on our Cookie Policy

Contact Information

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Changes to this Privacy Policy

We reserve the right to make change to this Privacy Policy.

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Last Update: May 25, 2018

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